Dontnod has given a nod to third-party publishing, because the maker of the Life is Strange collection stated it is going to begin publishing video games for different game builders.
The first third-party publishing venture is with Denmark’s PortaPlay. The two corporations will co-produce an authentic game that meshes with Dontnod‘s own values. Those values are about creating emotionally charged story-based games about real people in realistic settings with the added touch of the supernatural. At least that’s what the Life is Strange collection, which has offered tens of millions of items, is like.
PortaPlay’s Hans von Knut Skovfoged stated his Copenhagen-based studio is specializing in video games with that means, combining game mechanics and storytelling about individuals in disaster and going through ethical dilemmas. Dontnod added extra publishing and advertising capabilities final 12 months to prepare for this growth.
“As a publisher, we want to offer players experiences that are both accessible to the wider audience, while setting the bar high regarding themes and quality of design,” stated Xavier Spinat, head of publishing at Dontnod, in a press release. “From our first discussions with PortaPlay, it became clear to us that co-producing and publishing this original creation would allow us to expand our portfolio with a game complementary to our in-house productions, while remaining true to our DNA. We will be able to bring to our partner with our know-how and our knowledge of the market, in line with our communities’ expectations.”
Dontnod CEO Oskar Guilbert informed GamesIndustry.biz final November that the studio needed to be “as independent as possible” going ahead. The firm’s newest game, Twin Mirror, was the primary title they self-published, having beforehand labored in partnership with Square Enix, Focus Home Interactive, and Microsoft for earlier titles.
PortaPlay has about 10 individuals. Dontnod has additionally raised cash and expanded its personal inner publishing plans. Late final 12 months, Dontnod had two massive video games. Microsoft revealed Dontnod’s Tell Me Why in August and September. And Dontnod self-published a second game, Twin Mirror.
GamesBeat’s creed when masking the game business is “where passion meets business.” What does this imply? We wish to inform you how the news issues to you — not simply as a decision-maker at a game studio, but additionally as a fan of video games. Whether you learn our articles, hearken to our podcasts, or watch our movies, GamesBeat will make it easier to be taught in regards to the business and luxuriate in participating with it.
How will you do this? Membership consists of entry to:
- Newsletters, equivalent to DeanBeat
- The fantastic, instructional, and enjoyable audio system at our occasions
- Networking alternatives
- Special members-only interviews, chats, and “open office” occasions with GamesBeat employees
- Chatting with neighborhood members, GamesBeat employees, and different visitors in our Discord
- And possibly even a enjoyable prize or two
- Introductions to like-minded events
Become a member